Team Quests (Co-Op)

Team Quests are the cooperative multiplayer component of Work Arena, the first game within the Work Games platform. An AI agent generates daily challenges that the team defeats by completing their real work tasks.

How Team Quests Work

Starting the Day

  1. Team members plan their day on their personal daily boards and lock in their daily goals
  2. The team leader sees how many members have locked in
  3. The leader presses Start Day — only members who locked in participate in that day's quests
  4. The AI generates a quest suggestion based on team data
  5. The leader reviews, modifies, or accepts the suggestion
  6. Quests become active and the team starts working

Attacking Quests

When a team member completes a task:

  • If the task is assigned to a specific quest → the attack is automatic
  • If the task is not assigned → an attack button appears, and the member chooses which quest to target

Each completed task deals "damage" to the quest equal to its XP value. When a quest's HP reaches zero, it's defeated.

Ending the Day

The team leader presses End Day to resolve all quests. Defeated quests reward XP and drops to participating members. Undefeated quests are marked as failed.

Quest Types

Worky Battles

Workys are the monsters of Work Arena. Each Worky has a type, HP value, and visual sprite. Worky quests can be free-for-all (any member can attack) or team-up (only assigned members can attack).

Worker Battles

Workers are NPC characters with lower spawn rates than Workys. They follow the same free-for-all or team-up mechanics.

Raid Quests

Raids are high-difficulty challenges offered once per week to teams with 3+ consecutive daily goal wins. Raids are always free-for-all with all members participating and are 10-20% harder than the team's average speed.

The AI Agent

The AI agent is a core part of the Co-Op experience. It acts as a friendly, strategic advisor that:

  • Reads team data: Goals, sprints, tasks, deadlines, priorities, capacity, morale, past results
  • Balances difficulty: Increases challenge when morale is high, reduces when the team is stressed
  • Suggests team-ups: Pairs overworked members with those having lighter days
  • Generates structured quests: Type, HP target, team-up assignments, and reasoning
  • Does NOT write data directly: All suggestions require leader approval

Agent Input

Data SourceWhat It Tracks
Sprint deadlinesUpcoming due dates and urgency
Task prioritiesBoard ordering and priority flags
Team capacityMembers available and locked in
Past daily goalsHistorical performance and trends
Perceived difficultySelf-reported morale from each member
Task relationsBlocking/blocked-by dependencies
Effort estimatesXP and time estimates on tasks

Streak Tracking

Teams build win streaks by completing consecutive daily team goals. Streaks unlock:

  • Raid eligibility at 3+ consecutive wins
  • Increased difficulty as the team proves its capability
  • Recognition for sustained team performance